Best - Viewerframe Mode Refresh
: Adding &interval=30 (or a lower number) to the end of the URL allows the user to control the frame rate manually. Privacy and Security Warning
| Use Case | Recommended Mode | Why it’s Best | | :--- | :--- | :--- | | | VSync On (Locked to 48Hz or 72Hz) | Prevents 3:2 pulldown judder. | | Live Gaming (High FPS) | VRR (G-Sync) + Low Latency | Eliminates tearing without adding lag. | | UI / Dashboard (Static) | Adaptive Half-Refresh | Saves GPU power while maintaining responsiveness. | | VR / AR | Motion Smoothing + Async Reprojection | Maintains immersion even when frames drop. | viewerframe mode refresh best
// Global/Shared State FrameBuffer BackBuffer; FrameBuffer FrontBuffer; bool NewFrameReady = false; : Adding &interval=30 (or a lower number) to
Before diving into "refresh best" practices, we must define the target. refers to the rendering logic that a software application uses to draw frames inside a preview window (the "Viewer"). Unlike the final rendered output (which is a static file), ViewerFrame mode handles real-time playback. | | UI / Dashboard (Static) | Adaptive
: Use the &interval= parameter followed by a number (representing seconds or milliseconds depending on the model) to control how often the image updates.
// Thread 1: Network/Decode Thread (Producer) function OnStreamDataReceived(packet): frame = Decode(packet) BackBuffer.Write(frame) NewFrameReady = true // Trigger UI update event InvokeOnMainThread(RequestRefresh)