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By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice.
Build your game for multiple platforms. MonoGame currently supports:
* Console access requires you to be authorized for those platforms.
: Run the executable through a multi-engine scanner like VirusTotal to ensure no malicious scripts are attached.
Normalize and limit
In video editing, inconsistent audio levels are jarring. Normalizing audio tracks before cutting them into the timeline provides a standardized baseline for mixing and sound design.
This report outlines the typical findings, technical specifications, and validation status for an audio processing tool (presumably KSoft Software or a similar utility) at version/build 8.7.
Imagine listening to a classical piece normalized to 0 dB, followed by a rock song also normalized to 0 dB. The classical piece will still sound quiet because its average loudness (RMS) is low. The rock song will sound deafening because its average loudness is high.
MonoGame is, and will always remain, free to use. There is no subscription model, royalty payments, licensing costs, or runtime fees associated with using MonoGame.
The MonoGame Foundation is a non-profit foundation that relies on community donations to fund its projects and goals. Consider supporting MonoGame through a one-time or monthly donation.