A Village Targeted By Barbarians - A Simulation... __hot__ Info

: Position scouts or low-cost units on hills to eliminate "unseen" tiles. If a tile is within your line of vision, camps generally won't spawn there.

For a simulation centered on a village under siege, the most impactful features focus on the tension between resource management defensive strategy Here are a few ideas to make the simulation feel alive: 1. The "Fog of Rumor" (Intel System) A Village Targeted by Barbarians - A Simulation...