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: For Gen Z, gaming is the new "golf"—a primary lifestyle investment where

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Students today are "digital natives," but more accurately, they are "content consumers." They are accustomed to high-production values, interactive interfaces, and instant gratification. To keep up, educational institutions and content creators are "stuffing" the curriculum with media formats that mirror the entertainment world. Why Popular Media is Taking Over : For Gen Z

While digital entertainment can be a great way to relax and unwind, excessive consumption can have negative effects on students' lives, including: