: If your object doesn't have UVs, BPainter can automatically generate them upon creating a new layer. It handles the "heavy lifting" of node creation behind the scenes, setting up background elements and channels for diffuse, bump, and specular maps.
built-in features, such as baking ambient occlusion or curvature maps, and immediately plug those results into the painting process. Key Features of v2.0 RC4 : If your object doesn't have UVs, BPainter