Opposer Vr Script Work _verified_ Link
-- Convert to World Space (Account for player's Character position) -- Note: VR inputs are relative to the Head.
The best VR developers do not fear the opposer—they systemize it. They write state machines for NPCs and checklists for debugging. They understand that in VR, an antagonist is not a villain in a cutscene; it is an active, spatial force that the player can walk around, punch, or ignore. opposer vr script work