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The Last Of Us Part I Update V1 1 2-rune Jun 2026

Naughty Dog rolled out Update v1.1.2 for The Last of Us Part I (often found under release names like “RUNE” on some platforms or within patch notes), a relatively small but meaningful patch that improves stability, fixes a few persistent issues, and tightens a handful of gameplay and accessibility areas. Here’s a concise breakdown of the changes, why they matter, and how they affect players.

Adjusted "Listen Mode" visual cues for better clarity on ultra-wide monitors. The RUNE Release Advantage The Last Of Us Part I Update V1 1 2-RUNE

Testing on various hardware (such as the AMD RX 580) indicates that while frame rates remain largely stable compared to v1.1.1, the update helps maintain visual consistency in complex environments. However, some technical reviews noted a slight (up to ~1.5 GB more) compared to previous versions, continuing a trend toward higher memory demands for stability. Status for RUNE and Steam Deck Users Naughty Dog rolled out Update v1

| Metric | v1.0.5 (Original crack) | v1.1.2-RUNE | | :--- | :--- | :--- | | | 38 minutes | 9 minutes (background) | | VRAM Usage (High Textures) | 11.2GB (overflow to RAM) | 7.8GB (stable) | | Average FPS (1440p/DLSS Quality) | 52 FPS (with stutters) | 71 FPS (smooth) | | Crash to Desktop (CTD) per 1hr | 2.4 crashes | 0.1 crashes | | FSR 3 Frame Gen Latency | Not available | 48ms (playable) | The RUNE Release Advantage Testing on various hardware

While this article discusses the technical aspects of the RUNE update, it is necessary to address the context.

The update addressed issues where certain aspect ratios or NVIDIA DLSS settings were not functioning correctly, providing a sharper image for ultrawide monitor users.