Unity 5.0.0f4 -

string outDir = Path.Combine(buildPathRoot, "WebGL"); Directory.CreateDirectory(outDir); BuildPipeline.BuildPlayer(GetScenes(), outDir, BuildTarget.WebGL, BuildOptions.None); Debug.Log("Built WebGL -> " + outDir);

Attach MonoDevelop (bundled) or with Unity Tools. unity 5.0.0f4

The headline feature of 5.0.0f4 was the introduction of . Before this, creating realistic materials required "faking" lighting and reflections through complex manual tweaks. string outDir = Path