Destroyed In Seconds _top_ Jun 2026

Destroyed In Seconds _top_ Jun 2026

TriggerDestroyedInSeconds();

public class DestroyedWarningUI : MonoBehaviour destroyed in seconds

I just witnessed something that left me speechless - a demonstration of raw power that left its opponent utterly decimated. The phrase "destroyed in seconds" doesn't even begin to convey the swiftness and ferocity of the takedown. [SerializeField] private float damageThresholdPercent = 80f

[Header("Vulnerability Settings")] [SerializeField] private float maxHealth = 100f; [SerializeField] private float damageThresholdPercent = 80f; // 80% max health [SerializeField] private float timeWindowSeconds = 0.5f; // 0.5 sec // 0.5 sec using UnityEngine

using UnityEngine; using UnityEngine.Events; using System.Collections.Generic;