older games with baked lighting but static environments – Fallout: New Vegas , Half-Life 2 , Mass Effect Legendary Edition .
Apply to any third-person or FPS game from 2010–2018. Adjust Radius down to 0.5 for interiors, up to 1.0 for exteriors. Reshade Rtgi 0.36.1
Transforming Game Visuals with ReShade RTGI 0.36.1 ReShade (Ray Traced Global Illumination) is a breakthrough post-processing shader developed by Pascal Gilcher, commonly known as Marty McFly . This version stands as a significant milestone in bringing cinematic lighting to games that lack native ray tracing support. By utilizing depth data from the game engine, RTGI 0.36.1 simulates how light realistically bounces off surfaces to illuminate entire scenes, bridging the gap between standard rasterised graphics and true real-time ray tracing. Core Features of Version 0.36.1 older games with baked lighting but static environments
represents a significant leap in both accuracy and performance compared to earlier builds. What Makes RTGI 0.36.1 Special? Transforming Game Visuals with ReShade RTGI 0